Adaptive Use Musical Instruments (AUMI) software interface enables people who have very limited controlled (voluntary) movement to independently engage in music making.
AUMI promotes accessibility of musical expression for all people, regardless of level of physical ability. The AUMI interface enables the user to play sounds and musical phrases through movement and gestures. This is an entry to improvisation that enables exploration of sounds ranging from pitches to noises rather than learning set pieces. Free, easy to use, effective, creative, multi-functional and fun, AUMI is a valuable tool in building new inclusive musical communities and collaborations while challenging societal barriers of ability/disability and assumptions of who can be a “musician”.
The first AUMI application was created in 2007 at RPI, and ongoing development of the desktop application is carried out at the Input Devices and Music Interaction Laboratory (IDMIL) at McGill University. The current version (v4) was written by Ivan Franco, with subsequent updates and development by John Sullivan. AUMI is also available as an iOS app for iPad and iPhone, developed by Henry Lowengard.
The AUMI Consortium is an international research group of musicians, programmers, therapists and researchers dedicated to exploring, sustaining, developing, and sharing AUMI. Consortium members include RPI-CCC, Kansas University InterArts, McGill University, Lakehead University and Memorial University. The AUMI team is also collaborating with an international research project on Improvisation, Community, and Social Practice (ICASP) centered at the University of Guelph in Canada.
The Adaptive Use Musical Instruments software interface enables the user to play sounds and musical phrases through movement and gestures captured by a computer’s built-in or connected web camera. Using computer vision algorithms, the application tracks the user’s movement across a series of zones. Movement from one zone to another triggers a ‘note’ to be played from a selected instrument in the app. Available sounds include traditional instruments, special effects, sampled loops, as well as the ability for the user to load their own custom sounds. It can also output MIDI to a computer’s general MIDI player or external devices.
AUMI v4 has been rebuilt from the ground up. The result is that the application is faster and more responsive, featuring a new look and feel.
The latest version of the AUMI desktop application is available for free download at aumiapp.com.
BEFORE YOU START: If AUMI has been installed on your computer previously, you must do the following to ensure the new application will function properly: In Finder, go to your
/Applications directory to see if there is a previous version of AUMI installed there. If there is, delete it or move it to a different location, otherwise the new application will not function.
.pkgfile you downloaded to install the AUMI application to your
/Applicationsdirectory. Your application is now installed and ready to use.
TIP: If you experience problems with the application running correctly, and you have ensured that you only have the single new AUMI application installed in the
/Applicationsdirectory, see Appendix C. Troubleshooting for additional instructions.
.zipfile to expand it.
/AUMIdirectory to wherever you want to keep it, such as your
Program Filesdirectory. NOTE: the items in the AUMI directory must be preserved as is when unzipped, though you can move the directory wherever you like on your computer.
AUMI.exeto launch the application. If you like, you can right click and create an shortcut to put on your desktop as well.
The application display is divided into five distinct sections. Moving counter-clockwise from the center top, the sections are as follows. Each part of the application is explained in depth in Sections V and VI.
The main window of the application displays a realtime camera stream when the camera is turned on. The window also displays a pattern of lines overlayed on top of the camera image which indicate boundaries across which the user will traverse to trigger sounds.
Use the first three items in the control panel to configure the basic parameters for operation: Camera, Interaction, and Sounds. The fourth item, Presets, allows for the storage and recall of user settings.
Click on the [?] in the upper right corner of each item to open a pop-up window with information about that item.
The interaction module determines how the user’s movements trigger sound. There are three interaction modes, which are selected in the Control panel:
Notes are triggered by the user’s movements which are tracked by the camera. With the zone and radial tracker modules, a tracked point (such as the user’s nose or eye) moves across boundary lines between zones to trigger notes. With the relative movement module, the cumulative amount of movement detected by the camera moves a virtual tracking point across the boundary lines to trigger notes.
This area determines what sounds AUMI will produce. There are currently two modules to choose from, the Keyboard instrument and the Sampler. IT functions similarly to how physical keyboard would, with notes triggered across a piano-style keyboard. The sounds produced are selected from the included sound libraries, custom sounds loaded by the user, or exported to a MIDI device (either the computer’s internal MIDI engine or an external device).
The title bar is a static area that displays basic information about the application. The ‘About’ button opens a pop-up window containing detailed application information. The ‘Get Started’ button opens a pop-up window with a short overview of the application and basic operation instructions.
While there are several items in the top menu bar, one item of primary importance is ‘Audio Status’ in the ‘Audio’ menu. This controls AUMI’s overall audio settings, such as selection of the correct playback device.
Successful operation of AUMI requires three things: the camera must be turned on, an interaction module must be selected, and a sound module must be selected. This is done in the Control Panel.
Each item above is explained in detail in Section V. Components.
TIP: If neither interaction nor sound module has been selected, the application will display a Quick Start option in the sound module panel. Press it to begin playing the instrument with the default configuration of the zone tracker module and keyboard instrument. Individual settings of each component (camera, interaction and sound module) will be recalled from the last used setting or the factory default. The computer’s default camera will be turned on.
Above: A Quick Start option is displayed when no modules are selected.
While each interaction and sound module has it’s own behavior, the overall operation of of AUMI fundamentally the same for each. The user should be situated facing the computer screen in view of the camera. AUMI is most commonly operated with the computer’s built-in camera, so this should be easily achieved. However, with an external camera, a variety of other configurations can be used, especially when utilized along with an external display.
TIP: Choose a point that contrasts well with the rest of the camera image. For example, if tracking a facial feature, the eye usually works well as it provides high contrast from the uniform skintone of the user. A hand or fingertip can track well provided that the color of the user’s shirt and other visible background scenery is of adequate different color.
Once the tracking dot is aligned with the desired tracking point, the user can move over the zones represented by the lines on the camera display to trigger notes. The number of zones selected from the module determines how many different notes can be played. Settings on the Keyboard module allow for expanded playback options including playing longer sequences of notes and melodic sequences.
If the tracking point moves outside of the camera view, by default it will remain at the edge of the screen and try to reconnect with the tracking point when it comes back in to view. If after 2 seconds it hasn’t reconnected, it will return to the center of the screen. There are additional tracking modes that are discussed in the Interaction Modules section.
The relative movement interaction mode propels the tracking dot based on the amount and direction of overall movement detected by the camera instead of following a selected point. This mode makes for easier configuration and playing, though may be more difficult to control.
Refer to Appendix B. Best Practices and Tips for pointers and advice to optimize your AUMI experience.
In addition to this user guide, each section of the application has it’s own in-app help screen. Click on the [?] icon at the right of the title bar of each item for help.
This section covers each component of AUMI in depth, including all modes of operation and settings.
The camera is the primary input device for AUMI. That is, the user’s movements are tracked by a camera and transcoded into instructions that control the instrument.
From the control panel, click the On/Off button to start and stop the primary camera. A compatible web camera recognized by the computer must be attached (usually the built-in web-camera). If more than one camera is attached, it can be selected in the settings.
The live camera feed is shown in the Camera Display area. Toggle fullscreen by clicking the Fullscreen button or pressing the [escape] key. Return to normal view by pressing the [escape] key again.
Press the Camera Settings button in the Control Panel to open a window with the following options:
The current version of AUMI comes with three different interaction modules. All of the modules interact with the sound module in the same basic way: The user moves a tracking dot across zones shown in the Camera Display area. Transitioning across the guide lines from one zone to the next sends out a trigger message that is received by the sound module, which in turn plays the corresponding note.
NOTE: One of the key developments of the new version is the separation between interaction and sound modules, so any interaction module can be used with any sound module. An exciting part of the ongoing development of AUMI is availability of standardized module formats and data formats that make it easy to develop new types of interaction and sound controls.
While the current sound modules all use the trigger signal to play a note, future modules can be programmed to use the control signals in a variety of other ways. For instance, a certain value could trigger a change of instrument, or start and stop a rhythmic loop, while continuous control data could modulate affects or overall volume.
The zone tracker is the default interaction module. By default it contains a grid of eight rectangular zones that are superimposed over the camera view in the Camera Display area. A tracking dot on the screen follows the movement of the point beneath it on the camera display. Computer vision motion-tracking algorithms will follow the point that the marker is focused on, thus moving the tracking dot across the screen. As the dot moves from one zone and into the next, it sends a trigger message to the sound module, which plays the corresponding note.
At any point the tracking dot can be returned to the center of the display by pressing [spacebar], and can be focused on a new point simply by dragging the dot to a new location on the screen.
If the tracking point moves outside of the view of the camera, its default behavior will be to remain at the edge of the screen and try to reconnect for a short amount of time. If it cannot reconnect it will return to the center of the screen and begin tracking there. Other behaviors can be selected in the with the Edge Tracking option in the Appearance panel.
The module has the following onscreen settings that can be adjusted, as well as additional settings in the Appearance panel.
The radial tracker operates similarly to the zone tracker, except that the zones are arranged in a circular orientation. Moving the tracking point between the zones sends the corresponding trigger message. Additionally, zones can be triggered from the center into different zones, allowing a user to play non-consecutive notes with some practice.
The relative movement tracker functions by calculating the overall amount and direction of motion detected by the camera, which in turn propels the tracking dot over through radial zones identical to the radial tracker. As motion decreases and stops, the tracking dot returns to the center of the circle.
Sensitivity - Controls the amount of motion required to move the tracking dot. Moving the slider to the left will decrease sensitivity, so that that more motion is required to move the dot and trigger notes. Alternately, moving the slider to the right increases sensitivity so that less motion is required to move the dot.
To achieve satisfactory results with the Relative Movement module, it is important to adjust the Sensitivity control to match the amplitude of the user’s movements.
Each Interaction module has an Appearance button, which opens up a window with additional settings for the module.
NOTE: The Appearance settings are the same for each module, but they are saved independently for each. Settings will not be transferred if a new module is selected.
Recenter (default): If the tracking point moves beyond the boundary of the camera display, the dot will remain at the edge where the point was lost for two seconds. If the point comes back into view it will attempt to reconnect, otherwise, after two seconds it will return to the center of the display and begin tracking the point there.
Occasionally the the dot may inadvertently reconnect to the wrong point. If this happens you can either press [spacebar] to recenter the dot, or drag the dot back to the correct position with the mouse or trackpad.
Restrain: If the tracking point moves beyond the boundary of the camera display, the dot will remain at the edge and attempt to reconnect.
Occasionally the the dot may become ‘stuck’ to the edge of the display, or inadvertently reconnect to the wrong point. If this happens you can either press [spacebar] to recenter the dot, or drag the dot back to the correct position with the mouse or trackpad.
None: In this mode the tracking dot is not restrained at the edge of the display area. The dot may disappear beyond the edge and attempt to continue tracking until the point returns to the display area.
While this mode will work reasonably well if the tracking point remains close to the edge, if the point moves farther away it may result in the tracking dot getting ‘lost’ and not returning to the display area. If this happens, press [spacebar] to recenter the dot.
There are currently two sound modules included with AUMI v.4, the Keyboard and the Sampler.
The keyboard is the default instrument in AUMI. It receives input from the interaction module that triggers notes on the keyboard and plays back the appropriate sound that has been selected.
The keyboard plays notes in one of two ways, depending on the mode that is selected. In Zones mode (the default mode), each zone of the interaction module is mapped to a discreet note, so triggering zone 1 plays note 1, zone 2 plays note 2, etc. In Sequence mode, the order of the zones doesn’t matter, and any zone triggered will play the next note that is designated by the Note Sequencer. A full explanation is given in the Note Sequencer and Options Panel sections.
There are several options for playback, which are highlighted by the following sections of the module’s interface:
The primary function of the menu bar is to select the sound that the keyboard will play. This is done with two dropdown menus. The Category menu contains three sections: Default sounds, User sounds, and MIDI outputs. The second menu, Instrument, is context sensitive and its function depends on the option chosen in the Category menu.
NOTE When using either of the MIDI options, the sound is generated from another source and not from within AUMI. Keep this in mind if you are troubleshooting audio issues in this mode. The AUMI Audio Status settings will not apply.
In addition to the sound selection menus, the menu bar also contains a clickable button on the left next to the title (circle icon) that will trigger the next note. This can be helpful to test your instrument selection or for audio troubleshooting if need be.
On the far right of the menu bar, there is also a [?] icon that you can click to bring up a help window.
The piano keyboard displays which notes are played by the user interaction. Additionally, the keys can also be played by clicking directly on them.
By default, the keyboard displays 36 notes. However, the actual number of notes available depends on the instrument selected and can go up to 128 notes. If the instrument contains more than 36 notes, higher or lower registers can be reached by using the Octave +/- buttons in the options panel. If the selected instrument contains fewer than 36 notes, the keyboard will be shortened to show only the notes available.
Above: C minor scale sequence. The active notes in the scale are highlghted in white/light gray, while the other inactive notes are shown in gray/black.
The keys of the keyboard have two different appearances. ‘Active’ notes are displayed with the white keys (naturals) in white and black keys (sharps and flats) in gray. These active notes correspond with the notes that the interaction zones will trigger. ‘Inactive’ notes are displayed with the white (natural) keys in light gray and black (sharp/flat) keys in black. The inactive notes are disregarded by the interaction modules and will not be triggered. You can select which notes are active by using the Note Sequencer or setting the desired scale, root note and octave in the options panel.
The note sequencer section displays names of the notes that are available for the interaction module to trigger. The note slots in the sequencer correspond with the ‘active’ notes displayed on the keyboard. By default, the notes in the slots are organized in ascending order (i.e., the C major scale). However, sequences can be created and changed in the options panel.
The notes in the note sequence are triggered in one of two ways, depending on the mode set in the options panel.
The Options Panel contains all of the settings for note playback within the keyboard module.
With Zones mode, each zone of the interaction module is mapped to the corresponding note slot, so that zone 1 triggers the note in note sequencer slot #1, zone 2 triggers the note in slot 2, etc.
It is not unusual for there to be more note slots than zones in the interaction module. In these cases, the Zones mode will only play the first slots up to the number of zones available, and the additional slots will be ignored.
Octave selects the octave of the scale, as well as the range of the displayed keyboard. the [+] and [-] will be grayed out respectively if there are no higher or lower notes in the selected instrument.
If the selected instrument contains only a few notes, or the starting note is in a high register (via setting the root and/or octave note accordingly) there may not be enough ascending notes to fill the entire sequence. In this case, the sequence will continue at the bottom-most available note in the scale and ascend from there.
The Sampler is a basic playback instrument that contains up to 8 ‘one-shot’ samplers. Each contains a sound loaded from a soundfile and, when triggered, plays the sound back once from start to finish.
By default, the samplers are loaded with a collection of percussive sounds, though you can select a new sound for each, or load your own custom sound from your computer. This module is equally adept at triggering longer sequences, as multiple sounds can be triggered so they are overlapping each other.
Each individual one-shot sampler has the following features:
AUMI presets are new with version 4. While the old application allowed you to save certain parts of the setups individually, such as video or scale settings, AUMI v4. can save the entire state of the application in a preset. Presets can be copied and edited simply, and can be imported and exported between computers.
The presets section functions in two basic ways. First, the settings of the application can be stored in a preset to be recalled at a later time. All settings of the application are saved. Conversely, previously saved settings can be loaded which will update all of the settings back to the state that the preset was saved in. Second, presets can be exported to a file, either individually or all together, that can be imported by another computer that that is running AUMI v4.
What is saved in a preset?
A preset saves the entire application state, so in a word, everything. It includes the selected interaction module and its associated settings like number of zones, size, and color; the selected sound module, instrument/sound selection, note sequence and/or scale selection, and the camera settings.
NOTE: If you have saved a preset that included custom user sounds, the preset will attempt to locate the specified directory. In the Keyboard module, recalling that preset will open the dialog window and ask you to confirm the folder. In the Sampler module, the user loaded sounds will automatically load provided they are in the same location on your computer. If you have moved the files, or if you are attempting to load a preset that was saved on a different computer, the custom user sounds will not be found and will not load.
The presets section is located at the bottom of the Control Panel. The title bar displays the current preset (if one is active). On the far right is a [?] icon that can be pressed to open a help window. Beneath the title bar there are three buttons - Load, Save and More - each that opens a drop down menu with options.
To load a preset, click on the Load button to open the drop down menu. This will display a list of all presets that are saved in the application. Select a desired preset and AUMI will update all settings to those saved within that preset. Note that, if no presets have yet been saved, none will be available to select.
The last item in the Load menu is ‘free mode’. This mode will automatically save the current settings as you use it. If you load a preset, you can return to ‘free mode’ and the last settings that you had been using will be restored. Once you quit AUMI, the ‘free mode’ settings are discarded and will not be available when you start a new session. If you do wish to preserve settings from ‘free mode’ you can save them as a new preset.
To save a preset, click on the Save button to open the drop down menu. To save settings to a new preset, click on the top item ‘Create new’. In the window that opens, give the preset a name and press ‘Ok’ to save. To overwrite an existing preset, click on a preset name in the menu beneath ‘Create new’. In the window that opens, press ‘Ok’ and the preset will be updated with the current settings. You may also change the name of the preset if you choose.
NOTE: Even if you change the name of an existing preset it will still overwrite it, and the previous preset settings will be lost. If you want to save a copy of an existing preset, use the ‘Create new’ option to save it separately.
Settings can be shared between users by importing and exporting preset files between computers. There are two types of preset files, identifiable by the file extension: a
.aumi file contains the settings for a single preset, while a
.json file contains a bundle of all presets stored on a computer.
NOTE: Single preset (
.aumi) and multiple preset (
.json) files are saved in different formats and thus are not cross compatible. Therefore you may not selectively import a single preset from a multiple preset file and vice versa.
Click the More button to open the drop down menu of import/export options, and select ‘Import presets’. This will open a pop-up window asking what type of file you want to import. Select the first option ‘Single (.aumi)’. This will open a file dialog window, from which you can select a
.aumi preset file. Once you have selected the file, click ‘Open’ and it will load the preset and add it to your list of available presets. If you select an invalid file, the dialog will alert you and ask you to try again or cancel.
IMPORTANT: This operation will overwrite the existing presets saved on your computer. If you are going to use this function, you may wish to export your existing presets to a file beforehand so you can retrieve them later.
Click the More button to open the drop down menu and select ‘Import presets’. Select the second option ‘Multiple (.json)’ from the import window that opens. This will open a file dialog window, from which you can select a valid
.json preset file. Once you have selected the file, click ‘Open’ and the the presets contained in the file will be stored in AUMI, overwriting your existing presets. The first imported preset will be loaded.
NOTE: As mentioned above, this operation overwrites your current presets. Proceed with caution! At this time there is no way to append them to the current presets, though this may be added in future updates. You may, however append single presets (
.aumifiles) to your existing.
Make sure that the preset you want to export is loaded. Click the More button to open the drop down menu and choose ‘Export current preset’. A save dialog window will open where you can select the name and location of the preset file to save. The
.aumi file extension will appear by default, though if you rename your file to something else, it will be automatically added (i.e., entering a filename of ‘my-preset’ will yield a file named
Click the More button to open the drop down menu and choose ‘Export all’. A save dialog window will open where you can select the name and location of the preset file to save. The filetype must be set as ‘JSON’.
You can delete unwanted presets by selecting ‘Delete’ in the More menu. A pop-up window will open and from the drop down menu you can select a single preset or ‘Delete all’ option. The window will ask you to confirm your choice. Choose ‘Yes, continue’ to proceed. Note that once you have deleted a preset you will not be able to restore it unless you have previously exported it to a file.
|Decrease size of application||- or _|
|Increase size of application||= or +|
|Return application window to default size||0|
|Full screen video display||escape|
|Re-center the tracking dot (zone and radial tracker)||spacebar|
Problem: Application doesn’t open (Mac)
Check in your
/Applications directory to see if there is a previous version of AUMI installed there. If there is, you will need to delete it or move it to a different location, otherwise the new application will not function.
In the Finder, go to
~/Library/Application Support/AUMI. Look for the following files:
usernames.txt. If they exist, delete them. These files store user preset information, and if they exist here, it means that they were saved by a previous version of the AUMI application. Note that presets saved with AUMI v3 and older are not compatible with v4.
Problem: Application is running but so sound is produced
Check that the camera is on and interaction and sound modules have been selected.
Check the ‘Audio Status’ in the Audio menu. Ensure that the correct audio playback device for your computer is selected, and volume is turned up.
If you are using MIDI, check the settings of your MIDI device (either your computer’s internal MIDI settings or your external MIDI device) to ensure that it is receiving MIDI messages properly and is mapped to a sound source.
Problem: Camera is not recognized and camera display is blank
Problem: Tracking dot is getting lost or not properly following the set tracking point.
Problem: The tracking dot on the Radial Tracker module is unpredictable and hard to control.
For information and to get the most up to date version of AUMI, visit aumiapp.com.
For application support and to report any technical issues with AUMI, contact firstname.lastname@example.org.
For general AUMI-related questions and comments, contact email@example.com.
To sign up for the AUMI mailing list, visit http://aumiapp.cpm/participate.php